ref: renamed types.h to Types.h for match naming convention; also added Align.h and Bytes.h with helpers
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@@ -1,5 +1,5 @@
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#pragma once
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#include <types.h>
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#include <Types.h>
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static inline void IOAddressWrite32(Address address, UInt32 value) {
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__asm__ volatile ("dsb sy" ::: "memory"); // wait till all previous writes are finished physically
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